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Big or Small

big or small

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#1 Community Manager

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Posted 05 January 2015 - 11:24 PM

Hi guys,

Do you prefer War Cabinet to offer a bunch of Small Scenarios among the longer ones. The smaller scenarios could last up to an hour. Or you love to dig in deeper to play a campaign that could takes hours?

Do you like to try different campaigns or you need to stick with a fewer ones?

I personally find small scenarios more enjoyable. They will last less of an hour due to sometimes I don`t have so much time to play, but I`m really eager to grab the keyboard of the PC.



#2 the_prophet1987

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Posted 06 January 2015 - 08:51 AM

I like big campaigns because it keeps me on the edge of my seat for hours.But i don't mind small scenarios that are put together into one big campaign.Right,if you can create scenarios around the same place and time with different people would be great to see all sides of the same story.


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#3 Mijatovic_SERBIA

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Posted 06 January 2015 - 09:19 PM

test play?

 

 



#4 Parker203

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Posted 07 January 2015 - 02:03 AM

I love small scenarios because they are easier and quicker to create, rather than large and complicated scenarios. However, nothing beats a good campaign map that lasts for hours and hours and hours (like total war games)!


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#5 Orm

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Posted 08 January 2015 - 02:50 PM

I prefer the really long campaigns.

 

But if it is multiplayer then I prefer shorter ones since the risk that players leave before the end is to great.


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#6 nikolay

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Posted 22 February 2015 - 07:10 PM

Reviving the topic with question related to the campaign and multiplayer.

What do you think about option another player to able to join your campaign and not playing against you, but instead taking control of one of the armed forces (land or air). When the visitors leave you are in full control again?

So it would become a hybrid between single player and co-op depending of number of available players.


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#7 the_prophet1987

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Posted 22 February 2015 - 07:58 PM

This sounds exciting to me,i'm in.Being able to regain control of your forces after a player leaves it's very important,because there are players(like me) who have net issues and tend to disconnect more often.This is why i like your idea. :)


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#8 Parker203

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Posted 22 February 2015 - 11:27 PM

I rather like that idea!


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#9 WestMarch

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Posted 23 February 2015 - 07:37 AM

This shared command sounds like a lot of fun!

Then if the war goes wrong you will always have someone else to blame (haha)


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