Human emotions as a game character feature.
The two major parts of our brain; the logical and emotional… mind and heart.
Could game characters become more “lively” by including our emotions as character feature?
Would we say that our emotions and ambitions are driving our life?
Character feature is the emotion.
…Three year forward I’m playing the latest RPG and my hero got successful to defeat couple of strong enemies with ease. He was under the effect of anger and got +20% fighting boost.
The same game 20 min later: My character is negotiating for purchase of rare ring, but didn’t succeed to lower the price enough. The Hero was under effect of negative social/negotiation penalty, because he was sad during this time. (He lost long time companion in the last battle).
We could even speculate that more emotionally oriented games and characters will attract more female players?
Your thoughts appreciated…