Dear Friends, not so many games could offer good representation of night combat. In the WarCabinet we are striving to change that and despite the challenges faced there is a strongly commitment to make it happen at least on decent level.
There is couple of choices to be made for the night combat and as usual we would like to hear your opinion. One of the associated topics is: How would be better to represent the night environment? Should it be done with natural lighting or we like to view it under night vision goggles effect. Maybe something mixed between both?
Another important aspect would be how the time of the day would affect combat units performance in terms of visibility, enemy detection and weapons effectiveness?