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#1 nikolay

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Posted 14 February 2015 - 12:00 PM

Dear Friends, not so many games could offer good representation of night combat. In the WarCabinet we are striving to change that and despite the challenges faced there is a strongly commitment to make it happen at least on decent level.

There is couple of choices to be made for the night combat and as usual we would like to hear your opinion. One of the associated topics is: How would be better to represent the night environment? Should it be done with natural lighting or we like to view it under night vision goggles effect. Maybe something mixed between both?

Another important aspect would be how the time of the day would affect combat units performance in terms of visibility, enemy detection and weapons effectiveness?  



#2 Parker203

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Posted 14 February 2015 - 10:57 PM

I think it should be done through a proper night environment. I think only night vision effect should be implemented if you have a have selected group that has night vision goggles selected, showing the player that having trained and better units should be worth having. For example, you select a unit with no NV goggles, you see the map as under natural night lightning, seeing not very much, but then you select a unit that has NV goggles being worn and our screen changes to night vision effect, revealing far more than otherwise.

 

Also, units that do not have night vision should have lower accuracy (units with tracers would have better accuracy obviously, something a unit could be upgraded to have), detection would be much harder, even harder still to locate special forces units (these would have night vision by default, but could be selected to toggle between tracers on and off as tracers could give their position away). Weapons effectiveness would obviously be dependent on accuracy. Movement would also be halved if not more (also negated by units wearing NV goggles), but tanks should not have most of these effects, as most would have NV and IR systems (unless these are old tanks i.e. old T-54/55s).


Student, no money, no experience in making games, PHD at nothing





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