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Dynamic Campaign – the War Pillar

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#1 nikolay

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Posted 11 March 2015 - 07:52 PM

Friends, we consider dynamic campaign to be the beating heart of a true war strategy game.

What does it means? There will be no pre-scripted scenarios, sequence of battles or objectives.

Every time you conduct a war it could go in different way, every time you could try something new.

The enemy (AI) will act military and economically according to the battle theater situation and will pursue his own changing objectives while using all possible means to hold your progress.

This is what we believe to be essential for a realistic warfare gaming.

 

So what do you think? Are you up for such a challenge, are you ready to lose wars without been cheated?

Have you played other games that are utilizing dynamic campaigns?


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#2 WestMarch

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Posted 12 March 2015 - 12:29 PM

Such a campaign sounds very tempting.

Played a lot Falcon 4.0 which features dynamic campaign. At some point I was not flying any missions, but just watched how the war was progressing. All of these formations, sorties, changing battle front, etc. Exactly this made the game unique and one of my favorites all around.



#3 nikolay

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Posted 25 March 2015 - 07:26 PM

We are now working to setup baseline force composition.

AI will try to stick to optimum force balance (both numbers and types) in order to conduct efficent warfare.

PS: Share your view, dynamic campaign at Falcon is a masterpiece


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