General goal of air superiority is to deny enemy air assets of entering friendly airspace or operating in their own. Primary mission could be considered to defend national strategic industrial and infrastructure objectives. Fighter groups are tasked with this mission and they works in close cooperation with EWR or any available AWACS.
Air Defense units provide additional depth and minimize air space penetration at all altitudes.
Detection ranges and sector situational awareness and pilot skills are critical elements in Air Combat.
Having an advantage to first detect enemy allow for higher kill probability with BVR attacks. Missile with active radar homing further improve the change of gaining air victory.
At close ranges or WVR agility of the planes and pilot skills are at most importance. IR homing missiles and cannon fire is employed at this stage.
Aircraft employing ECM, evasive maneuvers and chaff/flare CM are harder to detect hit.
All aircrafts in the game are made destructible when hit by missile/cannon.
We thought it would be nice to disintegrate planes when destroyed, so it’s done.