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User Interface design

user interface design

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#1 pkozukova


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Posted 16 June 2014 - 01:06 PM

Dear game fans and friends,

War Cabinet Officer’s management interface design is ready.


The purpose of this UI is to provide information about your officer’s Combat stats, Special Traits, Experience and Rewards. From here you would be able to sort and manage officers in easy and intuitive way with single click. This way you could choose best commanders for various units and missions for best results.





The interface has three main parts: The first one is located on the top. It gives you the information about the commander of the selected unit with his stats, experience, rewards and special abilities. It also shows the name and the rank of the current commanding officer.

The second one, located on the left side of the screen provides information about highlighted officer from the pool. Looking at the stats and skills you can decide what type of units would benefit most of his command.  There would be five major types of land units:  Infantry, Mechanized, Artillery, Armored and Anti-Air battalions. Same design will be used for Air Force, but it will utilize different categories and special abilities. Clicking on the awards icons with reveal more details what kind of medals he has and how they were earned.

The third one is located on the right side of the screen and shows the officers pool. This is the place where you can oversee overall officer’s availability, skills, decorations and seniority of the commanders.

We believe that War Cabinet interface design is created to be distinctive and user friendly in order to provide flawless game experience.

All your comments and further recommendation on that you are more than welcome.

  • Leroytoosy and Jeffreysof like this

#2 Justind92



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Posted 20 June 2014 - 05:58 AM

WoW Looks good, Keep it up! 



1.) Great setup, Easy to use and with the added information the gamers will be able to learn quickly.

2.) Icons and Font/ Font colors are great

  • Jeffreysof likes this

Justin DeGraw - 22Years Old-

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#3 Pjosip



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Posted 26 June 2014 - 11:32 AM

I like the UI, looks kind of "old school" and reminds me of CqC games.

Just one thing is I have a large monitor which can fit allot of information on it so I would like to see that being utilized, where menu elements are large enough to distinct but not overly large so as much information can be fitted as possibly.

#4 fabius



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Posted 22 July 2014 - 01:21 PM

This and the Order of Battle screen really suggest that this could be a game with some nice depth.

#5 Darth Vader

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Posted 17 September 2014 - 11:09 AM

I like how it is dark(expression of war and its consequences) and yet it is bright. Never change it!

The truth is only point of view. It all depends on your point of view. Try to get a better understanding of things before you make your judgement.

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