First of all thanks for the comments.
On the big map enemy started advancing, but there is no almost no way I can stop them from progressing and capturing my bases. If I have more forces in front of them only then they stop otherwise they pass close to my forces without any combat happening. Why is that and how it will work in general?
General idea behind is when confronting units come close to each other player will have an option to auto-resolve combat or play through it. Currently this is not enabled because it requires more work and refinement, that’s why enemy is freely passing through your zones of control.
There were many missing weapons for different types on the market and training of new units is not allowed except for Infantry and Tanks. I guess these will be added gradually on later stages?
For the market and train we will gradually add all of the equipment and classes.
Airplanes should cover much wider area of patrols. If you add air defenses on the map it will be more fun and challenge with the AirOps.
Fighter engagement is eye candy with the new additions, but I found it too deadly for both sides. More maneuvering and less casualties will be more realistic IMHO.
It’s a good comment about patrol areas and this will be fixed. SAM sites are in the dev pipeline and will be certainly implemented. Point taken for the combat as well.
Having more tactical missions to play around the different map sectors will be really cool.
More missions are in progress.
Idea with the skills points and abilities for the commanding general is great. I wonder how he will earn the medals and get more points?
High Commander (and not only he, but other generals as well) will earn medals by fulfilling various war goals and achievements. Earning more medals will give you more points to distribute.
Will be happy to clarify further if needed